Memory Game Mechanic
A memory (Japanese: 思い出 memory) is a characteristic within the core series Pokémon video games launched in Era VI that describes a Pokémon's experiences with its present Trainer and authentic Trainer. To check a Pokémon's reminiscences, the player can take it to an NPC who can read a Pokémon's memories. A Pokémon could be selected from both the occasion or the Pokémon Storage System. Eggs can't be selected. The reminiscences of Pokémon range from assembly the Coach for the first time, defeating wild Pokémon or Gym Leaders, using HM strikes exterior of battle, exploring various places, evolving, and so forth. A Pokémon's Memory Wave Experience could change over time as it has new experiences with its Trainer. If the Bulbasaur is then returned to its original Coach, it'll retain its memory from the previous Coach, Memory Wave but it will not remember this Coach if traded to a third Coach. They should still make new memories with their current Coach, however.
Pokémon who've a memory unique to Omega Ruby and Alpha Sapphire will even display this message in Pokémon X and Y; the memory will probably be displayed again when transferred to a later sport. In Pokémon X and Y, the Memory Girl (Japanese: 思い出娘 Memory Lady) stands exterior the Pokémon Middle in Anistar City, and has the looks of a Furisode Girl. In Pokémon Omega Ruby and Alpha Sapphire, the Memory Girl (Japanese: おもいでむすめ Memory Girl) stands outside the Pokémon Heart in Lilycove Metropolis, and has the looks of a younger woman. In Pokémon Sword and Shield, Jack may be found in any Pokémon Middle, and has the appearance of a Café Master. He beneficial properties the power to test recollections after not less than three Badges have been obtained. Memories cannot be checked within the Technology VII and IX video games. A Pokémon may have two units of memories if it has been traded. If that is the case, then the Pokémon's reminiscences with its current Coach shall be second; if the present Coach is also the Pokémon's unique Coach, then the primary memory shall be from its previous proprietor, otherwise they are going to be from the Pokémon's unique Trainer.
A Pokémon's memories are saved across ten bytes within the Pokémon data structure, with recollections with the present Trainer and the unique Trainer occupying 5 bytes every. Of those 5 bytes, the index numbers of the memory, its rank, and its feeling occupy one byte each, whereas the remaining two bytes retailer variable knowledge. All reminiscences end with the text " that ."; that is omitted within the table beneath. Memories marked with solely XY and SwSh within the desk show a blank dialogue field in Pokémon Omega Ruby and Alpha Sapphire. Within the Era VI games, emotions are indexed from 0, while in the Technology VIII video games, emotions are listed from 1. Resulting from a bug, this worth is neither modified when a Pokémon is transferred from Technology VI to Generation VIII by Pokémon Bank and Pokémon Home nor do Pokémon Sword and Shield specifically handle recollections of transferred Pokémon.
Which means the feeling "it was comfortable" shows as an empty string (or the same as the final checked Pokémon's feeling if one other Pokémon's recollections have been checked), and all subsequent feelings are displayed as a distinct feeling, shifted by one with respect to their index quantity. Relying on the variable in the memory textual content, two bytes within the Pokémon data structure can be read because the index variety of a place, particular location, an merchandise, a transfer, or the species of one other Pokémon. In Generation VI, if the variable knowledge will not be acknowledged, the game will display one in all the following placeholders in place of the actual title of the item, move, or Pokémon. In the Generation VIII video games, the places added in Pokémon Omega Ruby and Alpha Sapphire are listed in a unique order in the inner knowledge, with most of those places now corresponding to completely different index numbers. As a consequence of a bug, this worth is neither modified when a Pokémon is transferred from Era VI to Era VIII via Pokémon Financial institution and Pokémon House nor do Pokémon Sword and Shield specially handle reminiscences of transferred Pokémon.
This means that, for instance, a Terrakion with a memory of being caught on the Pathless Plain would display in Omega Ruby and Alpha Sapphire as being caught at "a tiny island", but this memory would display as being caught "in a Secret Base" as soon as transferred to Sword and Shield. The placement memory for Memory Wave Experience Azure Bay and Hoenn water routes is 水道 suidō within the Japanese model, which might be translated as either "water route" or "water supply". This ambiguity brought on it to be mistranslated in English, German, and French versions of Pokémon X and Y as "a sewer", and retranslated in Pokémon Omega Ruby and Alpha Sapphire as "a watery route". In Spanish, it was mistranslated as "unas alcantarillas" (a sewer) and remains unchanged in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Sword and Shield. In Italian, it was initially translated as "in un canale" (in a channel) and was retranslated as "in una via d'acqua" (in a waterway) in Pokémon Omega Ruby and Alpha Sapphire and as "in un percorso acquatico" (in a water route) in Pokémon Sword and Shield.